Mario Tennis Aces Adventure Mode Easy Xp
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Adventure Mode in Mario Tennis Aces is utterly pointless and fails most at player feedback
- Thread starter Khanimus
- Start date
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- #1
I'm afew hours in, have just beaten the snowy mountain area, and have put it down perhaps indefinitely. What an utter waste of fucking time.
I remember everyone's disappointment with Mario Tennis on WiiU, in no small part to how barebones it was. I had no meaningful history with the series, so I wasn't in any position to judge. But the enthusiasm around this having an RPG-lite Adventure Mode made me trust that the fanbase was finally getting what they were missing.
The thing with RPGs is that there needs to be some promise that you're deciding what is the best way forward. Not every decision may be optimal, and there may not necessarily be a wide berth in player development, but a player should stop to think once in a while what is the smart path for how they wanna play going forward.
The leveling and suggestion of any kind of RPG-ish strategy is an illusion. It's an aspect that suggests a weight in your progression that either isn't there, or shouldn't be there in a game that's ultimately about player skill. But worse yet, the game forces you to think about it and engage with it. You may come up against challenges which result in you losing, but even in defeat, you're granted XP to up your stats. You don't decide which stats you want to improve, they get bumped on their own. This isn't a problem on its own, but guess what happens when a fight very clearly isn't going your way? Some rallies and matches can feel like they go on forever already - in some cases 10x longer than most online matches. But even if it's clear you're going to lose this one, you aren't encouraged to quit out and try again because you want that XP. All because you don't really know if that's the thing holding you back.
I'm not being encouraged to play better, or given meaningful feedback as to what I'm missing. I'm instead just grinding for stats that are so incremental, I'm not even sure what they're doing.
Imagine if you kept failing at a Mario Kart Grand Prix, and you kept messing up because you didn't know if you were high level enough. Not because you chose a kart you're not really comfortable with, or because you kept missing with shells. But because there's some arbitrary leveling component that forced you to see through every obvious loss because you wanted one more milometer-sized tick on your handling.
Mario Kart isn't a bad comparison because Mario Kart DS offered a decent enough challenge mode around 13 years ago; a mode which hasn't returned (much to my dismay). But the mode was smart because each challenge was focused on a specific element of play. Maybe it's just your efficiency with understanding the track to get under a certain time, or your aim with green shells, or your defensive driving, or your drifting. And you weren't rewarded with XP but with a star rating. If you beat the challenge, great. But if you only got 1 star, you know that you can get better and that there's a more efficient way to solve that specific problem.
I also think about Mortal Kombat 9's challenge ladder. Specific challenges centered around specific skills. How reliably can you pull off a Fatality? Can you keep an enemy juggled for a while? How about not getting hit for a length of time? Elements of play that are relevant.
But Aces puts you in challenges that don't resemble how you play. The boss fights are neat in theory, but in what instance does a timer ever matter, or urgency ever a point of contention in an online match? I mean being able to effectively rally is an applicable skill. But why the hell am I being timed to do this points challenge, knocking balls at these nets, and why are there stars on some of them when it doesn't obviously affect my score? Nor does a Bowser net negatively impact me. And when it's clear I'm not going to do this in time can I not just quickly restart? And why am I doing this for some special new racket which, again, is just special because of some arbitrary-ass stats? I mean it's one thing to say "Hey, a new racket means one more backup so you won't lose if your other ones break." But there are stats attributed to it, so I'm left thinking "Well now that my best racket is busted, I have to rely on my dinky-ass old ones." I mean I got an Ice Racket, but it's not like it has a unique ice ability to augment my strategy. Nope. It's just higher stats.
This all falls under player feedback - a player should come away in these instances knowing what's being asked of them and where are they falling behind. "I need to get 5 successful trickshots in a row. I can only score on aimed shots. Your opponent's shots will always be charged and knock you back, so you need to instinctively know how to counter those shots." Instead, it's just 'play a fuckton of long-ass matches for some XP that does... something, whether you win or lose.'
Also, know how I learned what countering shots worked? Looking at the 'How to Play' menu. Not within the Adventure Mode, because that tosses you back into playing with Dry Bones and bouncing the ball against a wall. Instead you have to back out to the main menu, go to 'How to Play', looking at 'Tips', and reading the text there.
What the fuck.
Not to mention how the game doesn't allow you to explore or experiment with different characters in this mode. So I don't think "Hey maybe I should use a defensive character and see how that benefits me. Or see what 'technical' means under Peach's name." Nope. None of that is surfaced. It's just a trial by fire if you go online.
This Adventure Mode is so cheaply and poorly produced, they couldn't even bother generating any art for when you get the various mcguffin power stones. The text just says "you got a power stone."
The second I quit out of this and jumped online... I had a great time! The online is fun as shit, it's frantic, you grip your controller tighter... What kind of hackneyed addition is this Adventure Mode and why would anyone want to play this?
- #2
- It's very barebones. You can only play as Mario and there is zero customization.
- The "stats" are completely automatic.
- The story is more soulless than ever.
- I'm not a fan of the boss encounters either. They all boil down to "wait until the game decides that you can perform a zone shot".
- The regular missions are repeated over and over again.
- The difficulty curve is very steep, with very little feedback on how to actually improve (beyond the basics "how to block" and "how to trigger this move"). And there is no retry button. I can imagine how newcomers must feel after world 2.
- The are no rewards or unlockables - except for 5 gimmicky courts that everyone dislikes. Just in case you feel like playing with a mast in the middle of the court online.
If you check out Mario Tennis: Power Tour for GBA or Mario Tennis for GBC, those have a solid story mode with proper RPG elements, proper writing, and they actually make you a better player.
- #3
Also, surprised by the wall of text for something like Mario Tennis lol
- #4
- #5
But damn, quite a lengthy thread. I feel like the stats were there much like how Incineroar was a Fire/Dark and not Fire/Fighting
- #6
- #7
To think Nintendo missed the opportunity of releasing a Mario Strikers during the World Cup for this...
- #8
It's basically a challenge mode with VERY light narrative. I agree the leveling and rackets are worthless.
Easy fix:
Once you beat a level you unlock it as a challenge mode stage that you can play with any character. Easy way to add more content. Medals, online ranks. Maybe unlock some skins. Done.
The most offensive thing is not being able to choose match length in free play. Now that's bs.
- #9
Would have much preferred more fleshed out AI cup mode with character-specific endings and unlockable cosmetics for use in multiplayer. Also some practice routines like a ball machine to compare shots and characters would have been highky useful. The SP is just one and done, I at least expected a NG+ with a selectable character.
- #10
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- #12
sales. money.This game was incredibly rushed and I've no idea why. That's two Mario Tennis games in a row that are complete letdowns.
when it was announced in January as "spring 2018" I was like oof, dunno about that. Seems too early
I was looking forward to this. I'm better off sticking to Mario tennis Wii u.
oof, dunno about that
- #13
- #14
This game was incredibly rushed and I've no idea why. That's two Mario Tennis games in a row that are complete letdowns.
The rushed meme strikes again. Why is it so hard to accept that a game lacking features isn't a matter of the game being rushed but because they weren't going to be there in the first place?
I was hoping we would get a GBA/colour RPG, but I guess there wasn't time for that.
It wasn't a matter of time, they completely dropped those after the GBA game, the games on N64, GCN, 3DS and Wii U had nothing like those or even like Aces.
- #15
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- #18
The fact you can't just insta-restart a level is fucking BULLSHIT. Having to skim through all that shitty dialogue means 30-sec waits between attempts.
For all its failures this is the only thing that actually really bothers me.
- #19
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- #21
- Want to retry a level in SP? Enjoy having to go back to the world map then trigger the preceding cutscene/dialog every time.
- Having to confirm the same basic choices a million times after every match online.
- Not being able to configure 5set-6game matches even in offline mode.
- #22
The more I read about it, the more I feel like I dodged a bullet by canceling my preorder for this one. These impressions make it sound like it's not the game for me at all.
This game sounds like such a disappointment, I had such high hopes for this game :/.
Don't get me wrong, the multiplayer (atleast online multiplayer) is entertaining as hell. But if you're intending on playing this for the single player, there just absolutely nothing to it.
- #23
It's important to take the criticism in proportion to what's there.This game sounds like such a disappointment, I had such high hopes for this game :/.
The actual core tennis is still the best tennis I've ever played. The actual gameplay part, with all the new moves and how they all compliment each other, it's brilliant.
But there's just weird small annoyances all around. Lack of customization options, unlocks, alternate modes, and adventure mode while a step in the right direction is also not as good as it could have been.
Still a great tennis game at the end of the day. It just could have been a flawless one with a bit more effort. They got all the actually hard stuff down; the innovative gameplay part. It's so weird they bungled on the easy stuff.
- #24
Side note, the UI and options are horrible.
- #25
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- #27
Great gameplay and fantastic to play with friends and stuff around but Jesus there is nothing there.
- #28
If Camelot wanted to make a top-down Golden Sun with the really colorful and illustrative backgrounds that made the GBA games look so fucking crisp and nice, I'd be game. Just cut down on the overly verbose text and swapping out party members a compelling and strategic choice, and I'm sold.This is exactly why I didn't pull the plunge on Mario Tennis Aces at launch, even though I adored the GBA RPG.If I've learned anything from the modern Nintendo it's that you can't trust them to jam-pack a game with loads of content when they don't explicitly show it off. They showed off a slice of the Adventure mode...I figured that would be the full extent of the mode, and I turned out to be right.
Camelot is ill-equipped for modern HD development. Not nearly enough manpower and skimpy budgets that aren't even close to justifying the $60 entry point. They should honestly just go back to making 2D RPGs...maybe eShop exclusives.
And again, this is all ignoring that the actual tennis in this game is really fucking good.
- #29
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- #32
Tagg
Attempted to circumvent ban with an alt-account
- #33
The core gameplay is better than Ultra Smash and the fact that there is any single player content is a step up as well. But it's still an utterly disappointing package as a whole compared to other sports titles released today.Is it better than ultra smash?
- #34
But the enthusiasm around this having an RPG-lite Adventure Mode made me trust that the fanbase was finally getting what they were missing.
I don't think they ever advertised it as an RPG-lite mode? I agree it's flawed, but maybe going in with RPG expectations made it seem worse than it is. I went in expecting a succession of challenges and found it decent if rushed/poorly thought-out.
- #35
I mean what's the point of the leveling then? What progress am I gaining because of it? Why are these extra rackets I'm getting tiered based on stats?I don't think they ever advertised it as an RPG-lite mode? I agree it's flawed, but maybe going in with RPG expectations made it seem worse than it is. I went in expecting a succession of challenges and found it decent if rushed/poorly thought-out.
It's not me expecting more than it is, it's me looking at what's there and not seeing the point in any of it.
- #36
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- #38
You will never miss being too late. Always too early.It's super frustrating how little it teaches you. I've played like 2 hours of the adventure mode and 3-4 hours online and in com tournaments and I still can't block zone shots to save my life. I can't figure out the timing at all. :(
Wait until the ball is literally on top of you.
- #39
- #40
I mean what's the point of the leveling then? What progress am I gaining because of it? Why are these extra rackets I'm getting tiered based on stats?It's not me expecting more than it is, it's me looking at what's there and not seeing the point in any of it.
It's pretty common in non-RPG campaigns. See, for example, Sonic Racing, or a whole bunch of racing games, really. It's often meaningless but gives some people a sense of progression.
- #41
It's super frustrating how little it teaches you. I've played like 2 hours of the adventure mode and 3-4 hours online and in com tournaments and I still can't block zone shots to save my life. I can't figure out the timing at all. :(
Look at the ground. You wanna be in the bright purple spot. Easy to do with Zone Speed, very tricky to get right without it. And yeah, I didn't learn this from the game itself.
- #42
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- #46
I would have bought this game if the single player was better.
- #47
I'm baffled there's no outrage for it, but somehow it being free makes already finished characters getting locked out for the sake of padding OK since Nintendo's doing it. Unlike Dream Allies where they were placeholders at least to be finished later, the characters like Boom Boom and Blooper are already finished and in the game as far as I can tell... This and the adventure mode itself being boring just makes me more furious that their 2018 has had no must have games so far.
- #48
You will never miss being too late. Always too early.Wait until the ball is literally on top of you.
Oh! Good to know, thank you! But what about when using a trick shot to block? I 100% get too early on those.
Look at the ground. You wanna be in the bright purple spot. Easy to do with Zone Speed, very tricky to get right without it. And yeah, I didn't learn this from the game itself.
There's a purple spot on the ground??? How have I played 5+ hours of this game and never once noticed?? Would be helpful if the game taught you this.
- #49
I was baffled by the Adventure mode. The difficulty curve was all over the place. Even worse it didn't have retrying so if you failed you had to sit through a loading out screen, a dialogue of how much you suck, starting the mission again, waiting while it skips through all the mission start dialogue, and sit through another loading screen to try again. It genuinely made me feel for any kids playing the game...
There also wasn't any matchmaking online either on launch so I got put off trying the online mode. I've heard they've since added that but I dunno if there'll be any other new people playing now.
- #50
I mean, trick shots are broken and the roster is pretty unbalanced at the moment. With more options and a good balancement patch, I can see it becoming a good multiplayer game.The actual gameplay part, with all the new moves and how they all compliment each other, it's brilliant.
It certainly is. At least they removed chance shots and there is a bit of content.Is it better than ultra smash?
Source: https://www.resetera.com/threads/adventure-mode-in-mario-tennis-aces-is-utterly-pointless-and-fails-most-at-player-feedback.54353/
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